JUST SOME OF MY PONDERINGS
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The panic line: where bullet players fall apart
The clock takes material in bullet, same as the pieces. I measured blunder rate against the seconds left on the clock, band by band, across 56.9M contested moves from 1.35M engine-analyzed Lichess games. Every band plays its level while it has time, then starts collapsing at its own clock reading. Find yours.
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How fast is a 2000? The bullet pacing ladder, measured
One full month of the Lichess Open Database, 23.2 million rated 1+0 games, turned into the average seconds-per-move ladder for every rating band, plus what the top 1% do differently. I couldn't find the full ladder published anywhere, so here it is.
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Lichess vs Chess.com vs FIDE: the actual rating conversion
Lichess says ratings shouldn't be compared across sites. I matched players who hold the same account on both platforms, plus their FIDE ratings, and fit the curve myself. There is a mapping, it's just not the one the forums repeat.